
Spare is our main game project we have been working on since 2024, but due to the scale of said project it needed to be put aside for Arthur to learn the basics of game development. Now in 2026, Arthur has several years of experience working in Blender and Unity to tackle this narrative-focused psychological thriller.
We follow Gus, a famous spider expert who has started to lose his memory. As he struggles to remember who he is and question his reality we too start to ask: what is real and what is fantasy? At its heart this horror deals with the real experience of struggling with getting old, and the fallout of trauma as a result of hubris.
It’s not about cheap jump scares, but the slow unnerving horror that something isn’t quite right in the build up to a terrifying climax. Decide what becomes of Gus through player choices with a multiple ending story.
Gameplay
- Multiple-ending narrative story
- Roleplay as Gus a man who has been obsessed with spiders his entire life, but in his old age is dealing with the trauma is past mistakes.
- Navigate a range of locations and ‘levels’ as you solve puzzles, examine your environment through interactable assets, and live (or relive) Gus’ memories as the story unfolds before you.
- You obtain a magnifying glass which will be your tool of choice for learning more about the world and natural world around you. With it equipped you can uncover more about your surroundings than you would have noticed without it.
- Collect a whole catalogue of insects found throughout the game and add them to your notebook. Finding these optional collector’s items will reveal more about the story and other special rewards.
- Immerse yourself in the eyes of a spider researcher from his childhood through to The End (whatever that may mean…).
